![NVIDIA DLSS SDK Released, Lets Devs Integrate It In Custom/Proprietary Engines; New Sharpening Slider and Auto-Exposure Options Added NVIDIA DLSS SDK Released, Lets Devs Integrate It In Custom/Proprietary Engines; New Sharpening Slider and Auto-Exposure Options Added](https://cdn.wccftech.com/wp-content/uploads/2021/07/NVIDIA-DLSS_LOGO-2060x1159.jpg)
NVIDIA DLSS SDK Released, Lets Devs Integrate It In Custom/Proprietary Engines; New Sharpening Slider and Auto-Exposure Options Added
![GeForce.com - Minecraft with RTX and HD Textures - Ray Tracing Interactive Comparison: On vs. Off - Example #001 GeForce.com - Minecraft with RTX and HD Textures - Ray Tracing Interactive Comparison: On vs. Off - Example #001](https://images.nvidia.com/geforce-com/international/images/minecraft-with-rtx-and-hd-textures/minecraft-004-rtx-off.png)
GeForce.com - Minecraft with RTX and HD Textures - Ray Tracing Interactive Comparison: On vs. Off - Example #001
![PSA: For people with RTX cards, the DLSS option is on the Graphics menu, at the Antialiasing slider : r/NoMansSkyTheGame PSA: For people with RTX cards, the DLSS option is on the Graphics menu, at the Antialiasing slider : r/NoMansSkyTheGame](https://preview.redd.it/3q8r913e8v271.png?auto=webp&s=3ca0cb7fb3df3c40b590287ba3084e6166394de0)
PSA: For people with RTX cards, the DLSS option is on the Graphics menu, at the Antialiasing slider : r/NoMansSkyTheGame
![GeForce.com - Minecraft with RTX Beta - Color, Light and Shadow - Ray Tracing Interactive Comparison: On vs. Off - Example #001 GeForce.com - Minecraft with RTX Beta - Color, Light and Shadow - Ray Tracing Interactive Comparison: On vs. Off - Example #001](https://images.nvidia.com/geforce-com/international/images/minecraft-with-rtx/minecraft-with-rtx-beta-color-light-and-shadow-001-rtx-on.jpg)