![Uživatel ephtracy na Twitteru: „Now MagicaVoxel supports both import( compressed or uncompressed ) and export of .qb format https://t.co/QfSzfd8NOZ http://t.co/m0Jw4LIDun“ / Twitter Uživatel ephtracy na Twitteru: „Now MagicaVoxel supports both import( compressed or uncompressed ) and export of .qb format https://t.co/QfSzfd8NOZ http://t.co/m0Jw4LIDun“ / Twitter](https://pbs.twimg.com/media/Be7pn7bCEAA93BN.png)
Uživatel ephtracy na Twitteru: „Now MagicaVoxel supports both import( compressed or uncompressed ) and export of .qb format https://t.co/QfSzfd8NOZ http://t.co/m0Jw4LIDun“ / Twitter
![ephtracy on Twitter: "note that you can bind any command or combination of multiple commands (like voxel shaders) to certain keys, just like you enter them in the console" / Twitter ephtracy on Twitter: "note that you can bind any command or combination of multiple commands (like voxel shaders) to certain keys, just like you enter them in the console" / Twitter](https://pbs.twimg.com/media/DwAz507X0AAqkEu.jpg)
ephtracy on Twitter: "note that you can bind any command or combination of multiple commands (like voxel shaders) to certain keys, just like you enter them in the console" / Twitter
![Beginners Guide to Sprite Stacking using Magica Voxel and GameMaker Studio 2 or any Other Engine | by Avis | Medium Beginners Guide to Sprite Stacking using Magica Voxel and GameMaker Studio 2 or any Other Engine | by Avis | Medium](https://miro.medium.com/max/1313/1*DddOYmff1KWl6IsjxC_fqA.png)