![Importing tiled output file containing multiple layers isn't Y-aligned correctly in Godot · Issue #36 · vnen/godot-tiled-importer · GitHub Importing tiled output file containing multiple layers isn't Y-aligned correctly in Godot · Issue #36 · vnen/godot-tiled-importer · GitHub](https://user-images.githubusercontent.com/2803308/28314639-48e6622a-6bb3-11e7-8264-b43aede74823.png)
Importing tiled output file containing multiple layers isn't Y-aligned correctly in Godot · Issue #36 · vnen/godot-tiled-importer · GitHub
![3D lights don't update their shadows if a static mesh is hidden or shown besides them · Issue #29856 · godotengine/godot · GitHub 3D lights don't update their shadows if a static mesh is hidden or shown besides them · Issue #29856 · godotengine/godot · GitHub](https://user-images.githubusercontent.com/47610687/59633338-e1c89000-9111-11e9-9c74-bea11402d976.png)
3D lights don't update their shadows if a static mesh is hidden or shown besides them · Issue #29856 · godotengine/godot · GitHub
![Juan Linietsky Twitter પર: "Godot 3.1 will support 3D and Array textures thanks to @karroffel. I added a simple importer, so you can use a regular image and grid-slice it to extract Juan Linietsky Twitter પર: "Godot 3.1 will support 3D and Array textures thanks to @karroffel. I added a simple importer, so you can use a regular image and grid-slice it to extract](https://pbs.twimg.com/media/Dj8FCWEWsAA62n4.jpg)