Playing w procedural displacement terrain but can't figure out tesselation. I've tried adaptive subdivision but it's SO slow, compared a massively subdivided object. I did this doing both, a subdivision modifier, 2-3
Cycles Procedural Moon - Materials and Textures - Blender Artists Community
Procedural Planet (Craters and rivers Use Nodes From u/esinohio) : r/blender
How to make a 'rocky' material with procedural bump? - Blender Stack Exchange
How to make a 'rocky' material with procedural bump? - Blender Stack Exchange
How to make a 'rocky' material with procedural bump? - Blender Stack Exchange
Planet Workshop - Procedural planet generator and exporter - Unity Forum
Create Procedural Craters Fast (Blender Tutorial) by CGMatter
Cycles Procedural Moon - Materials and Textures - Blender Artists Community
Crater-like impact damage to a surface modeling - how? - Modeling - Blender Artists Community
Cycles Procedural Moon - Materials and Textures - Blender Artists Community
How to make a 'rocky' material with procedural bump? - Blender Stack Exchange
ArtStation - Procedural Moon/Asteroid Material, Atomic Joe
Procedural Droplet Shader - Blender Market
Cycles Procedural Moon - Materials and Textures - Blender Artists Community